Sumo Squats! The Original Sumo Squat, Hook & Race Party Game.

£7.475
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Sumo Squats! The Original Sumo Squat, Hook & Race Party Game.

Sumo Squats! The Original Sumo Squat, Hook & Race Party Game.

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Price: £7.475
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The chosen name may incorporate some component of their Kindred's name, their hold's or their league's, should the Kin wish to express their pride in the institutions they belong to or their family names -- chosen names such as Thuȗrk or Hȗri are common amongst the Kin of the Greater Thurian League, for instance. Other chosen names reflect a societal role, or a particular talent that a Kin feels defines them. A Brôkhyr Thunderkyn of the Urani-Surtr Regulates brings his SP Conversion Beamer to bear against the foe.

Warhammer 40k Leagues of Votann army guide 2023 | Wargamer

Ironically, the cultural practices of the Kin may actually have contributed, however unwillingly, to the Ancestor Cores' decline. The Votann have long borne responsibility for regulating the genomic data required to breed each new generation of Kin, even as the race has grown exponentially in population. Perhaps most demanding of all, they have also accepted into themselves the accumulated -- and often duplicate -- cerebral data of endless generations of dead Kin and Ironkin. Amongst the Trans-Hyperian Alliance, for example, the folk of the Kindred of Liminus Crag are famed as shipwrights of the swiftest voidcraft and atmospheric gunships, while Ukûlak's Kindred chose instead to honour their league's traditions by having every last one of their Kin serve at least a Terran decade as Hernkyn during their early years. By comparison, the brutally direct Kindred of Six of the Kronus Hegemony pride themselves on their mastery of urban warfare, while their sometime rivals, Sylâkh's Kindred, favour massed artillery and siege warfare. The many Kindreds of the Greater Thurian League, for example, tend toward the core Kin values of trade and prospecting, and are known and respected for being especially mercenary. Those of the Trans-Hyperian Alliance are renowned as explorers and voyagers, for they possess an almost puritanical drive to enrich the Votann as much as possible -- whether by discovery or military conquest. The Kronus Hegemony and Grendl Dominance are overtly warlike, with the Kindreds of the Kronus Hegemony particularly notorious for their mechanised onslaughts and The void is in our veins." - An expression that simply means that the Kin have been starfarers since their earliest days; this expression also carries a strong implication that they are the most skilled in this theatre. The Leagues of Votann are the collective confederations of the species of squat but powerfully-built Abhuman clones who refer to themselves as the " Kin." They are sometimes pejoratively called " Squats" by the Humans of the Imperium. The Kin are an advanced, starfaring race who possess highly advanced technology and live amid the extreme environments that mark the resource-rich worlds of the galactic core. The Kin share their lives with self-aware, robotic constructs called Ironkin, which they treat as full societal equals in every way.The specific term for these subspecies is “abhumans” – the Imperium doesn’t treat them well, but some have survived, such as Ogryn , Ratlings , or even Beastmen . The accumulated pain and desolation of those who had fought, died and been returned to the Ancestors -- to keep their bodies from the hungry maw of the swarm -- flowed into the machine mind of the Votann and drove it insane. The sorrowful tale of the "Mad Core" is still told amongst the Leagues, and all know not to sail by the wavering beacon of its tortured mind on their journeys. More tragic still is the tale of the Emberg-Aegnir Bloc, who found themselves in the path of a tendril of Hive Fleet Leviathan. Consisting of only a handful of Kindreds, the Emberg-Aegnir were forced to stand their ground when the Hive Ships closed in around their Hold World beneath whose surface resided their Votann. Hopelessly outnumbered, the Kin fell to the last in its defence. Yet the bitterest irony was yet to come; the Tyranids ignored the Votann entirely, leaving it buried alone in its pit upon a Dead World.

Squat Variations to Maximize Your Workout - Healthline 45 Squat Variations to Maximize Your Workout - Healthline

Entire Oathbands of Kin depart from their Kindreds to serve as mercenaries, often fighting alongside Humanity and -- at times -- even settling on worlds within Imperial space, or integrating for a time into Human society. Meanwhile, planets such as Necromunda and Vordine have boasted populations of so-called "Squats" for as long as Imperial records have existed for those places. It seems likely this custom was once purely practical, part of the same pragmatic routine that saw the bodies of the fallen recycled for nutrients and raw materials. In more recent millennia, however, it has taken on an element of religious ritual that has seen mountainous drifts of accumulated cerebral data drown even the hyper-advanced mind-cores of the Votann. The Cthonian Mining Guilds, which carry out most of the Leagues of Votann's mining and resource extraction activities, embody the belligerence and acquisitiveness of the Kin. Fearless in the cause of locating, securing and harvesting resources for their race, the Cthonians think nothing of braving environments so extreme that even other Kin would baulk at their hazards.The Kin's Truths are an expression of the conservative common sense that defines the culture of the Leagues of Votann. Some of the most common Truths and their meanings are defined below. The Epic system brought with it an enduring enmity with Orks,** along with loads of machines you couldn’t find in the Imperium – including gyrocopters, armoured dirigibles, land trains, and ludicrously massive siege weapons. And while they never produced Titans, ordnance like the Cyclops (the big green tank with the Gargant-killing cannon on its prow) was no less deadly. The "Squat" bounty hunter Grendl Grendlsen known to operate on the Hive World of Necromunda, where some populations of Kin choose to live deep in Far-space, even among Humans.

Squats Correctly - The New York Times How to Do Squats Correctly - The New York Times

Every Kin hold has a " Fane" -- a space of timeless devices and quiet contemplation, at the heart of which lies a complex tangle of machinery that is part altar, part cogitator interface. It is said that once, these machines were simply the nodes through which the wisdom of the Votann flashed with the speed of thought from one voidcraft to another in the Kin's ancient Long March mining fleets. They still fulfil this practical purpose. Culturally, though, the Fanes have taken on a greater spiritual significance to the Kin, so that now they are viewed as places almost akin to other intelligent races' temples. A Fane is the place where a Kin stands in the full regard of the Ancestors, and where the presence of the Votann lies heavy and sombre. The Hernkyn are the furthest travelled of their race. Their sturdy boots have left prints in the aeons-old dust of lost moons. The Hernkyn Pioneers have skimmed across the baking plains and through the carnivorous jungles of worlds never before seen by the Kin. Bands of Hernkyn leave their Kindreds behind for solar decades at a time, forging out into the dark spaces beyond the furthest trade routes, or shining their lights into regions long declared lost or forbidden. In theory, the Guilds exist apart from any Kindred affiliations. They are meant to be a means by which fair competition is maintained across Kin space without Kindred political loyalties carrying undue weight. In practise, smaller Guilds rarely extend their influence beyond a single hold or Kindred. Moreover, Guild affiliation is a voluntary step that not all Kin take; Guild members look askance at those without a Guild membership who are known as "freelancers," while freelancers in turn despair at those they see as hidebound Guildsmen. Where the larger Guilds do reach across multiple Kindreds, there is no guarantee another enterprising group of Kin won't decide to set up a rival Guild. The purpose of the Ironkin is to aid the organic Kin in every aspect of their lives, as was common in ancient Human societies long Terran millennia ago. However, the Ironkin are not slaves of their organic brethren like the Men of Iron who rose up during the Cybernetic Revolt, nor are they treated as subservient menials by the Kin. It is simply in their nature to find whatever niche they best fill in League society, and then to perform that role to the best of their abilities. This was reason enough to see countless Kin exploratory and prospecting fleets -- commonly called " Prospects" -- set out into the wider galaxy. It also compelled bands of Kin to leave their people and to fight as mercenaries in the wars of other intelligent species, returning only when they had gathered knowledge and experience fit to offer to the Votann.For thousands of Terran years the Leagues of Votann have exploited the riches of the galactic core and overcome the perils of that tumultuous region. Over the millennia they have battled many of the galaxy's starfaring species, and sometimes traded with or fought as mercenaries for others. Now, as the galaxy convulses in the grip of the Great Rift in the Era Indomitus, they face new challenges, and new wars. There are many cloneskeins that were intended to provide specific physical benefits to those Kin that possess them. These include enhanced reaction times beyond those available to baseline Kin, the ability to see into the infrared and other electromagnetic spectra beyond visible light, increased resistance to extremes of temperature, gravity or ionising radiation, and many other enhancements that aid navigating the turbulent environments of the core.

Squat - Warhammer 40k - Lexicanum Squat - Warhammer 40k - Lexicanum

The Ghulo Industrial Complex, by comparison, is a league whose Kindreds pour almost all of their time and energy into maintaining trade routes, and keeping their convoys of heavy haulers and escort ships moving along them. This league contains several extremely large and powerful Cthonian Guilds, whose influence in the Hearthspakes of its Kindreds is such that they are virtually the de facto rulers of the Ghulo Industrial Complex as a whole. Set your feet at a comfortable stance. Your feet can be slightly turned out or facing straight ahead. If you don’t know where you’re comfortable, play with your foot placement with some light warm-up sets. At the heart of every Kin league lies at least one Votann, also known as Ancestor Cores. The Kin believe these venerable, artificially intelligent thinking machines were created in a lost age of myth, and departed their homeworld aboard the first Kin mining fleets. The Votann were sent into the void alongside the Kin to provide them with all the wisdom and aid they would require. The nodes through which that wisdom flowed have now become the " Fanes" that lie within all Kindred holds. There's a lot of debate about deep vs. regular squats, but in the end, the best depth is the one that you can do comfortably while keeping good form. Few species in the galaxy can match the Kin for resilience of body, mind and spirit. They are indefatigable, but also highly conservative. It takes a great deal to change their minds once their course is set, and those not of their species stand little chance of doing so. This makes the Kin implacable enemies. It also makes them valuable allies, but securing their aid is no easy matter. The Kin look to their own familial duties and obligations first, and ultimately to the survival of their people. If they deem the motivations of others to go against these particular interests, then they are more likely to become foes than friends.

Move 4: Barbell Hack Squat

With typical pragmatism, the Kin accept that their myths are too contradictory, allegorical and suspect to be cited as possessing a definite basis in fact. None of this troubles them overly. Steeped as they are in tradition and dour realism, the Kin feel less need than Humans to don the The galactic core where most of the Kin dwell is an immense region, and one of the most turbulent in all the known galaxy. It is also, to those who dwell outside its bounds, known for being one of the most mysterious and perilous stretches of space imaginable. Most void-faring species have at least one cautionary tale of foolish explorers vanishing amidst its blazing stellar nurseries and strange anomalies. Yet for the Leagues of Votann, the galactic core has been home now for many Terran millennia.



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